Pact Mender | |||
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Location | Pact-controlled resources | ||
Race | Nord, Dunmer, Argonian | Gender | Varies |
Health | 65,247 (CP campaigns) 52,746 (no-CP campaigns) |
Difficulty | ![]() |
Reaction | Friendly ![]() Hostile ![]() ![]() |
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Other Information | |||
Faction(s) | Ebonheart Pact |
Pact Menders are guards that can be found patrolling near the flags of Pact controlled resources and keeps in Cyrodiil. They also appear at the Scroll Temple of Chim and the Scroll Temple of Ghartok, as well as their respective gates. They wear their Alliance's light armor and carry a staff. They wore race-specific armor before Artifacts were introduced to Cyrodiil.
Pact Mender | |||
---|---|---|---|
Location | Pact-controlled keeps and districts in Cyrodiil | ||
Race | Nord, Dunmer, Argonian | Gender | Varies |
Health | 65,247 (CP campaigns) 52,746 (no-CP campaigns) |
||
Reaction | Friendly ![]() Hostile ![]() ![]() |
||
Other Information | |||
Faction(s) | Ebonheart Pact |
Skills and AbilitiesEdit
As alliance guards, the Menders benefit from Keep upgrades. Menders guarding flags cannot be pulled or knocked back. Despite being champion-rank enemies, they are vulnerable to crowd control.
- Minor Wound
- Basic ranged attack dealing minor magic damage.
- Focused Healing
- The Mender canalizes a healing beam to one of its allies, healing them lowly overtime. This can be interrupted to stagger Mender.
- Rune Focus
- The Mender casts a Rune Focus-like ability, leaving a small yellow circle on the ground for some time. While in their circle, they are healed minorly over time and have their Physical and Spell Resistance increased.
- Telekinetic Prison
- The Mender canalizes this spell for a short time then stuns a target. This can be interrupted to stagger Mender.
- Run Away!
- The Mender puts some distance between them and their target.
- Cyrodiil Guard See Stealth
- Passive which makes the Mender see through stealth near them.
The following skills replace their weaker counterparts (if they have one) and are unlocked when the nearby Keep is at level 4 or higher, as it grants the Menders "Upgrade Mender Abilities":
- Major Wound
- Basic ranged attack dealing low magic damage.
- Potent Healing
- The Mender canalizes a healing beam to one of its allies, healing them moderately over time. This can be interrupted to stagger the Mender.
- Rune Power
- The Mender casts a Rune Focus-like ability, leaving a small yellow circle on the ground for some time. While in their circle, they are healed moderately over time and have their Physical and Spell Resistance increased.
- Shattering Prison
- The Mender canalizes this spell for a short time then deals minor magic damage and stuns the target. This can be interrupted to stagger the Mender.
- Negate Magic
- The Mender creates a globe of magic suppression for 10 seconds, removing and preventing all player area of effect abilities from occurring in the area. Players within the globe will be silenced and pets are stunned. Silence prevents players from using any ability costing Health, Magicka, Ultimate or have no cost at all as long as they are in the affected area.